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Unique Interview: ManaVoid paint an image of Rainbow Billy: Curse of the Leviathan

There wasn’t a lot of a drumroll or a way of anticipation round Rainbow Billy: Curse of the Leviathan. When it arrived in September 2021, we hadn’t heard a lot about it in any respect, in actual fact. However that made our playthrough even sweeter, as we felt like we had been unearthing a brilliant gem. We gave Rainbow Billy: Curse of the Leviathan a 4/5 and praised it for its inclusive design, vibrant graphics and creative puzzles.

What intrigued us was how a lot it bucked the norms. Right here was a family-friendly recreation that went to darkish locations; it was an RPG that eschewed violence; and it managed to tuck about 4 completely different recreation varieties into one package deal. 

Rising from our time with it, we had questions on Rainbow Billy: Curse of the Leviathan, and ManaVoid, beautiful those who they’re, agreed to reply them for us. Many because of Christopher Chancey and Anthony Vaucheret-Rosabal for giving us the lowdown.


Q – Might you rapidly inform us who you’re, and what your involvement was in Rainbow Billy: Curse of the Leviathan?

CC: My identify is Christopher Chancey, I’m the CEO of ManaVoid Leisure and I acted as artistic director on Billy for a short time, however now I’m largely govt producer on the mission.

AV: My identify is Anthony Vaucheret-Rosabal, and I’m the Inventive Director on Rainbow Billy!

Q – How would you describe Rainbow Billy: Curse of the Leviathan?

CC: Rainbow Billy: The Curse of the Leviathan is a healthful, creature seize, 2.5D Journey-Puzzle-Platformer with over 30 hours of gameplay! It’s a family-friendly, brazenly accessible, RPG-infused journey during which you have to save whimsical creatures by bringing again shade to the world you as soon as knew!

Rainbow Billy tells a common coming of age story about coping with adjustments on the earth and accepting ourselves and the others round us! Typically it solely takes a dialog, empathy, and a brand new standpoint to make a world of a distinction.

Q – Rainbow Billy’s artwork appears to replicate the very earliest days of animation. Had been there any artists or movies that you just drew inspiration from specifically?

AV: I used to be very impressed by early Disney shorts, seeing the success of video games like Cuphead and Flexible and the Ink Machine actually opened up the probabilities for this artstyle to thrive in online game type. It’s a mode that I’m very keen on and we knew we might ship one thing that would look nice and differ lots by way of gameplay from every little thing else in the marketplace.

Q – There are such a lot of completely different components to Rainbow Billy, from platforming to puzzling to fight to seafaring. It feels ridiculously formidable for an indie recreation. Was that the way it felt to develop?

CC: Scope is at all times the sport designer’s nightmare! There’s at all times extra content material or extra options that may go right into a recreation and though we made certain that every little thing match elegantly collectively in Rainbow Billy, we actually didn’t go away something on the cabinets. The sport is actually formidable, however ultimately it’s the results of our full imaginative and prescient and we’re fairly pleased with that! 

Q – Video games haven’t had a protracted or profitable historical past with exploring inclusivity and wellness, however Rainbow Billy tackles it head on. But the outcomes really feel genuine. How did you obtain it?

CC: Authenticity is the appropriate phrase, and that’s how we approached this mission. We needed to make a recreation that was near our values as a studio and that we might mission our life experiences in. Everybody on the group has had a major influence within the recreation, the range in factors of view that emerged from the character designs, themes and topics within the recreation had been actually thrilling to be part of. We additionally surrounded ourselves with consultants to verify we had been representing communities and sure topics with the appropriate method and sensitivities. We took the time to do issues the appropriate method.

Q – Rainbow Billy is a non-binary fundamental character. How vital was this option to ManaVoid and the sport?

AV: Illustration is extraordinarily vital to us! There are sufficient white heterosexual dude video games on the market for a lifetime, however people who find themselves completely different don’t at all times get heroes they’ll dream of changing into or see themselves within the characters proven on display. At an indie stage, we needed to showcase the approaching of age story of a kid who’s discovering themselves. We had consultants to assist us inform that story the appropriate method and we couldn’t be prouder to have been part of displaying a personality that you just not often see in video video games.

Q – Fight, if you happen to can name it that, could be very a lot non-violent. In reality there are only a few violent moments within the recreation in any respect. What made you make this selection?

CC: The confrontations within the recreation went by means of so many various variations, it’s actually loopy. There was a match-3 system in there at one level! I had learn an article in 2019 about there being solely 17% of video games at E3 that yr that had been thought-about non-violent. That statistic caught with us. Video video games as a medium can achieve this rather more than simply hit issues and present blood… We needed to be part of the change we’d wish to see within the trade.

Q – The form-based card recreation that’s used to characterize ‘fight’ feels in contrast to something we’ve performed. The place did it come from?

CC: Every thing within the recreation revolves round colours, however having two programmers on the group who had been completely different sorts of color-blind actually made us take into consideration our programs with accessibility in thoughts. Every shade is related to a form, so irrespective of your stage of color-blindness you may play the sport and carry out!

Q – Did you’ve got any assault minigames that had been left on the chopping room flooring?

AV: Most likely! The design group by no means ran out of concepts for this one, however sooner or later the sport must ship! XD

Q – Our favorite components of the sport had been the bits within the Good friend-Ship, but it surely grew to become much less and fewer of a spotlight as the sport wore on. What made you spend much less time with our mate the Good friend-Ship?

CC: The sport is all about Billy’s coming-of-age journey. Beginning out extraordinarily shy and afraid, ending up brave and keen to confront regardless of the world desires to throw at them! Being attentive to this, you’ll discover the way it will get simpler to discover additional and additional as the sport progresses, Billy having the ability to keep out of their secure area (Friendship) for longer intervals of time. Even Rodrigo finally ends up pulling again as the sport chugs alongside, leaving area for Billy to precise themselves till the ultimate confrontation. 🙂

Q – The nightclub tune remains to be rolling round in our head. How vital was getting the soundtrack proper? And might we count on the soundtrack to change into obtainable?

AV: Haha, we should give kudos to Antoine Vachon for his superb work composing the soundtrack and the numerous musicians and collaborators that participated in making the video games’ music. The three-hour soundtrack is at present obtainable on Steam, Bandcamp, Spotify and Youtube, please go and hearken to it!

Q – In one of many boldest strikes, the key of Rainbow Billy’s story is saved for the top credit. What made you maintain again on it for that lengthy?

CC: We needed everybody to have the ability to mission themselves in Billy’s story and relate with a number of the characters encountered alongside the best way, so we didn’t wish to be too on the nostril about the principle story as it’d cease some folks from connecting with the character. That being stated, your complete recreation is about empathy and seeing issues from a distinct perspective. The ending credit ties all of this collectively as you get to see what occurred to Billy for them to search out solace on this imaginary world.

Q – For those who began growth of Rainbow Billy afresh at this time, what would you modify?

CC: I feel we wouldn’t tinker round as a lot with the confrontation system, there is likely to be a full world on the market that was designed however by no means made into the sport as properly. However actually, we couldn’t be prouder of the sport we’ve provide you with and the entire little errors we made alongside the best way had been simply the artistic course of we would have liked to undergo with a view to get there.

Q – Can we count on any extra adventures of Rainbow Billy?

CC: Billy’s story doesn’t finish there, hopefully gamers will wish to know extra about what occurs subsequent! 😉

Q – And at last, which of the sport’s present gadgets would stage you up? 😉 

AV: SO a lot of them, however actually the friendship bracelet, there’s nothing you may’t face on the market if you’ve received associates in your nook! 😉 


For those who’re available in the market for a extra laidback RPG, puzzler or platformer, then we are able to say with out hesitation that Rainbow Billy: Curse of the Leviathan is value a purchase order. Give it a whirl for under £21.74. It’s obtainable on Xbox One, Xbox Sequence X|S, PS4, PS5, Nintendo Change and PC. 

For those who’ve been enjoying Rainbow Billy: Curse of the Leviathan and have your individual tackle its technicolour thrills, then tell us within the feedback. Did we get it flawed? Or are you of the opinion that this shall be a future cult traditional?

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